NORWICH, YARMOUTH

PAINTBALL
LASER

Skirmish Paintball Centre Norwich call us on 01508 481841

Play Paintball at Skirmish Norwich Paintball & Laser games site.

Paintball at Norwich is great fun for School Parties to kids birthday parties. With junior days just for kids. Come join us at the leading paintball centre in East Anglia.

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Game Rules

  1. Kill Shot:

    1. Airsoft relies on each player being honest. We call this the ‘Honour System’. Paintballs leave marks, as well as make the player scream, usually in pain, but airsoft shots leave no marks. Nothing ruins an airsoft event faster than players not taking shots when hit. So please help us to provide the very best in realistic milsim airsoft by being an honest player.
    2. A kill shot occurs when a BB fired directly from a gun, launched by a grenade or spring operated trap, strikes a player anywhere about their person, uniform or webbing.
    3. Gun hits and definite ricochets do not count as kill shots, but all other areas (head, equipment, mask, fingers, feet etc) do.
    4. When you are shot, shout 'Shot' and raise your weapon above your head, better than just your hand waving hello, and leave the battlefield keeping your weapon still raised above your head to indicate to other players that you are out of the game. With your weapon above your head it also stops you firing off a sneaky shot as you pass your opponent. Do not linger in the battlefield.

  1. Cheating:

    1. The ‘3-strikes and you’re out’ rule system is used for cheating.
    2. At the start of the day, each player is given a uniquely numbered wristband in their teams colour.
    3. If a marshal is told by other players, or notes it personally, that a player is not taking kill shots, their number is marked down on a blackboard hung back at the base staging area. (For all to see).
    4. The first strike is a friendly warning, the second strike is a formal warning and the third strike leads to your being escorted from the site.
    5. Players can look at the board at any time to see if any 'strikes' have been issued.
    6. Other actions which may earn you a strike are: blind firing, goggle lifting (removing protection in the game area), persistent overly aggressive play, as in using butt of weapons, bayonet charges and stick and stone throwing etc. This is not an exhaustive list.

  1. Surrender rules:

    1. We play a ‘surrender’ or 'bang' rule. If you are likely to shoot a player at very short range, please give them a chance to surrender, or alternatively touch them and say ‘bang’ – this will count exactly the same as a kill shot with a BB. It hurts less, and makes you more popular.
    2. Use common sense in the application of this rule - do not try and 'sniper-bang' players whom you could quite safely shoot.
    3. The surrender rule is best used where you have caught someone completely by surprise and they are, for example, facing the other way.

  1. Grenades and smoke:

    1. BB grenades and blank firing grenades will count as a kill shot if they explode within 5 metres of you outside, or within the same room if inside.
    2. If you can get hard cover (like a wall, door or sandbags) between you and the grenade then you are safe. A bush is not hard cover. Marshals have final word.
    3. Blank firing grenades must only be used with 9mm blanks - 12 guage blanks are not permitted as they are too loud in confined spaces.
    4. Due to their weight, blank firing grenades should only be thrown underarm - use common sense to avoid injuring other players; it's not a real war. Doing so will result in a ‘strike’ being issued against the offending player.
    5. Blue coloured smoke (which will only be issued by Marshals and used in certain scenarios as part of the game plan) counts as toxic gas/dirty bomb. If used, then the opposing team to the user must evacuate the smoke immediately or remove themselves from the field.
    6. Any other coloured (non-blue) smoke has no effect other than obscuring.
    7. Thunderflashes count only as a distraction, they have no effect in eliminating players.
    8. Mark 9 thunderflashes may not be used as they are too loud in confined spaces. Mark 5 thunderflashes are fine. And most definitely not Mark 15’s.

  1. Ammo limits:

    1. In order to prevent 'spray-and-pray' tactics which ruins realism and causes games to bog down, we imposes realistic milsim restrictions as would be in real combat, as in you don’t fire off all your ammo in spray and pray fashion as you make your shots count, so an ammo limit of 600 rounds per player per game is standard operating procedure with our scenarios. Some games may be less such as on the Close Target Reconnaissance mission.
    2. Magazines for gas or spring powered pistols do not count toward your allocation of rounds. If you want to carry three tonnes of GBB mags, that's up to you.
    3. Standard magazines for the new Marui MAEG pistols are not counted toward your allocation - once released the hi capacity magazines for these pistols will be counted.
    4. Shotgun shells do count toward your allocation of rounds.
    5. Moscart shells, being single shot, do not count toward your allocation of rounds.
    6. Each team may take out one support machine gun (a large fully automatic weapon such as an M60 or M249; not an MP5K with a drum mag!) with 2000 rounds maximum per game.
    7. Infringements to this rule will be counted as cheating and will earn you a 'strike' under rule 2.

  1. Marshals decisions are final. If you disagree with the decision of a marshal, take up the matter with a head marshal or with the organisers. Please, no fisty cuffs or hair pulling!
  2. If you are unclear on any of these rules, or you have any questions about them, just ask one of our friendly, experienced marshalling staff.
  3. Please put safety above any game constraints. If you or the marshals view and deem what you or any other player is doing is dangerous, then simply don’t do it
  4. Membership requirements clarification


    There has been some confusion amongst players recently about the qualification requirements for Skirmis Airsoft Norwich/Norfolk/Ipswich and UKARA membership. Anyone who has played at three events at our Skirmish Airsoft sites over any period is able to get Skirmish Airsoft membership to enable fast-track booking and priority access to certain events, but only players who have played at three events over not less than two months within the last year will be able to get their UKARA forms stamped by Skirmish Airsoft upon production of the appropriate proof of ID - we have a list of all players this applies to at each event. In order for a booking/event attendance to count toward UKARA registration you must have booked on in your own right with full name and address details, ie. not as an additional player on another person's booking.

Skirmish Paintball Games at Skirmish Norwich,
Skirmish Paintball Games, Race Course Plantation, Plumstead Rd East, Norwich, NR7 9LW
Skirmish Norwich, Norwich Laser Games a skirmish Laser Site venue ideal for Corporate Paintball Events, Junior Paintball Days
Teambuilding, Young Paintball Guns, Group Paintball Events, Christmas Paintball Parties, Paintball Incetives , Team Bonding Corporate Paintball Days, Corporate Paintball Packages.
The perfect Paintball venue for all your Laser Games across South East here at Skirmish Norwich Laser Games.

East Anglia Paintballing at Norwich Paintball is the premier Paintballing site in the whole East Anglia region and attracts Paintball Gamers from
Thetford, Necton, Norwich and all of Norwich including paintball from many places along the east coast. Cambridge, Great yarmouth, Ipswich, Bury St Edmunds
Kings Lynn, Lowerstoft, Cambridgeshire. Paintballers from Ipswich, Boston, Spalding Stamford, Wisbech, Peterborough and Huntingdon.
Newmarket and even Paintballers from the East Anglian Tourist Information centres. We attract gamers up from Essex and Thetford, Cromer, Colchester and Sleaford.